解答:替換 fillScene() 的迴圈:

for ( var x = -1000; x <= 1000; x+= 100 ) {
	for ( var y = -1000; y <= 1000; y+= 100 ) {
		for ( var z = -1000; z <= 1000; z+= 100 ) {

			var vertex = new THREE.Vector3(x,y,z);
			geometry.vertices.push( vertex );
		}
	}
}

解答影片有錯:我想說的是將 sizeAttenuation 設為 True(不是 False),來看看觀測距離對粒子大小的影響。