解答:修改 fillScene() 的 solidGround:
var texture = THREE.ImageUtils.loadTexture( '/media/img/cs291/textures/grass512x512.jpg' );
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set( 10, 10 );
var solidGround = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000, 100, 100 ), new THREE.MeshLambertMaterial( { map: texture } ) );
solidGround.rotation.x = - Math.PI / 2;